Every battle you fought as a non-monk was permanently making yourself weaker for the novelty of temporarily using a different play style. Monk gave you the higest max HP increase when you leveled up, and no other aspect of your job had any long-term effect at all, so it was extremely beneficial to be in monk every single time you leveled up for the entire game, and only switch to other jobs once you were, uh, done with the entire game. Absolutely nothing carried over from one job to another. I agree with LockeZ's assesment though.įF3's job system was pretty bad. Suffice it to say, I am very, very excited! Excellent work! Looks like Mother 3, but it's not. I've been watching your work on Eagleland since at least the early days of the Obama administration, when they were just a couple of tantalizing images on. Job systems in RPG Maker are much like Mark Twain's assessment of the weather: Everyone's always talking about them, but no one ever seems to do anything. The later option is proving to be a headache, but I'm going to see what I can do. My current dilemma is if I want to simply try and imitate the FF3 job system, which is well within my ability at this point, or try and approximate something closer to FFV's job system. I think anyone on this site can see where I'm trying to go with this. Not featured are casting animations and weapon graphics, both of which are in a rough state but work about the way I want them too. You may notice, thanks to the power of pallette swaps, that each actor had its own custom class and battler graphic, courtesy of Hime's class graphic script. Classes are made possible thanks to Yanfly, natch. The battle engine is Tankentai, made comprehensible thanks to Wishdream's translation (I love you Wishdream!). In any case, I've made some recent progress in my neverending quest to imitate FF3 in VX Ace. I'm a little nervous about posting this, since it's in a rough state and I'm not sure it gives the clearest idea what I'm working on. Craze and GRS seemed interested, at least. I could probably export my work as an executable JAR and distribute to those interested in spitballing ideas and numbers with me. I am working on some limited interactivity whereby you can pick the battlers and stuff. End of turn 5 (press to continue) Lil Mac has died! And so concludes the Battledome. Lilith attempts to attack, but misses! Terrific blow! Lilith inflicts damage to Lil Mac Lil Mac: 0/155 HP Lil Mac has been defeated. Welcome to Battledome! Lil Mac has deployed the Power Blade Lilith has deployed the Dagger Enter your name: Kentona Thanks for the name, Kentona Enter number 1: 1 Enter number 2: 2 1 2 Turnpoints threshold is 60 Turn 1 Turnpoints: Lil Mac= 21 Lilith= 43 Lil Mac added 26 turnpoints for total of 47 Lilith added 38 turnpoints for total of 81 Lilith added to turnqueue, has 21 turnpoints remaining. please note that game has no music and I m using provisional in video, shame ! Check also the Title screen crow test and let me know how do u like it or don't like it. Check if u liked vids before, there is also this climb ability which is shown in this vid - I think Climb is cool :))) I was heavily inspred by Seirei Densetsu Lickle. If it works well, game will start fresh anew and engine will be build from a zero again with more stuff in mind, there also will be more terrain graphic and variety, hills, etc. I am also in touch with more experienced coder, which is interested in this game concept and we'll discuss the future progress. author=Rebezion So I am finshing a concept for a game, I had to put site here down because concept is going to be revamped a little bit again. The tileset still looks a little wonky though, but I think I can tune it up to par as I finish it up. I'm happy with the colours on the sprite, and how I was able to accomplish a bit of finer colour blending in a really small space. The sprites above (+ rotations and walk animation) took about 30 minutes, and what's finished of the base tileset there was about 15-20 minutes. Been working on some stuff for a new project, whilst trying to improve my pixel-ing speed and ability.
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